Bard’s been overperforming at higher tiers of play due to his
roaming capabilities. Obviously, it’s Bard. Bard roams. So to preserve
his unique strength as a roaming support, we’re toning down his early
lane damage instead.
Darius has been chopping up his foes left, right, and across levels
of play. With high win rates in Elite and high ban rates in Average
tiers, we’re looking to make Apprehend less oppressive by giving his
opponents more opportunities to farm or mount a counter-attack.
W cooldown now flat; magic damage shield decreased.
Galio’s been soaring high as a mid laner and support in Elite play.
His shield is where a large part of the problem lies. With an early
max, Galio’s durability remains strong throughout the course of the
game, so we’re giving his shield appropriate downtime and scaling to
<hr> W – Shield of Durand
COOLDOWN 18/17.5/17/16.5/16 seconds ⇒ 18 seconds
MAGIC DAMAGE SHIELD 8/11/14/17/20% of maximum health ⇒ 8/9.75/11.5/13.25/15% of maximum health
Base armor decreased. R damage now capped against epic monsters.
Despite Jinx’s bugfix-nerf in 11.9, she’s still at the top of the
marksmen heap. In addition to her big ol’ deadly rocket to snipe
objectives, she’s a safe pick to handle most scenarios. We’re making her
more vulnerable to enemies who want to shut her down early on, then
pulling back on a super mega frustrating point of her ult.
<hr> Base Stats
ARMOR 28 ⇒ 26
<hr> R – Super Mega Death Rocket!
newSMALLER MEGA DEATH ROCKET Execute damage against epic monsters is now capped at 1000 (AoE damage is capped at 800)
Our laser lady has been underperforming in mid and support, so
we’re putting more zap in her waveclear to help Lux players in the mid
lane, as well as the support Lux players who tend to play more
aggressively in the bot lane.
We’re updating Sejuani’s targeting so that she knows which <strike>boar</strike>bullseye to strike.
<hr> E – Permafrost
updatedTARGETING 250 for all targets ⇒ Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)
Talon’s been raking it in as the premier mid lane roamer in Elite
play. He’s able to pack a punch in lane, then dash and slash his enemies
in the next lane over. We’re slowing down his roll by lowering some of
his upfront burst and dialing down how much he spikes for each
Q base damage and empowered damage increased. W ally icon bugfix.
It appears that the bot lane is full of dog people because Yuumi’s
been a less ideal partner for marksman champions due to her more passive
presence. To coax her back as a more active participant in lane, we’re
giving her some damage from the outset so that her Q feels more like
poke than a pat.
<hr> Q – Prowling Projectile
BASE DAMAGE 40/70/100/130/160/190 ⇒ 50/80/110/140/170/200
BASE EMPOWERED DAMAGE 45/85/125/165/205/245 ⇒ 60/100/140/180/220/260
<hr> W – You and Me!
ALLY ICON BUGFIX Yuumi’s ally’s level icon now properly reverts back to normal when Yuumi detaches from said ally