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Patch 11.10 Notes

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    • <header>
      Mid-Patch Updates
      </header>

      5/12/2021 Veigar Bugfix Veigar

      E – EVENT HORIZON BUGFIX Fixed an issue with Veigar’s E – Event Horizon‘s hitbox which would cause targets hit by the edge of the cage to not be properly stunned

      <header>
      Patch Highlights
      </header>

      Arcana Lucian, Arcana Tahm Kench, Arcana Xerath, and Arcana Camille will be available on May 13th, 2021.

      <header>
      Champions
      </header>

      Bard

      Passive base damage decreased.

      Bard’s been overperforming at higher tiers of play due to his
      roaming capabilities. Obviously, it’s Bard. Bard roams. So to preserve
      his unique strength as a roaming support, we’re toning down his early
      lane damage instead.

      <hr>
      Passive – Traveler’s Call

      BASE DAMAGE 40 ⇒ 30

      Darius

      E cooldown increased.

      Darius has been chopping up his foes left, right, and across levels
      of play. With high win rates in Elite and high ban rates in Average
      tiers, we’re looking to make Apprehend less oppressive by giving his
      opponents more opportunities to farm or mount a counter-attack.

      <hr>
      E – Apprehend

      COOLDOWN 24/21/18/15/12 seconds ⇒ 26/24/22/20/18 seconds

      Galio

      W cooldown now flat; magic damage shield decreased.

      Galio’s been soaring high as a mid laner and support in Elite play.
      His shield is where a large part of the problem lies. With an early
      max, Galio’s durability remains strong throughout the course of the
      game, so we’re giving his shield appropriate downtime and scaling to
      match.

      <hr>
      W – Shield of Durand

      COOLDOWN 18/17.5/17/16.5/16 seconds ⇒ 18 seconds

      MAGIC DAMAGE SHIELD 8/11/14/17/20% of maximum health ⇒ 8/9.75/11.5/13.25/15% of maximum health

      Jinx

      Base armor decreased. R damage now capped against epic monsters.

      Despite Jinx’s bugfix-nerf in 11.9, she’s still at the top of the
      marksmen heap. In addition to her big ol’ deadly rocket to snipe
      objectives, she’s a safe pick to handle most scenarios. We’re making her
      more vulnerable to enemies who want to shut her down early on, then
      pulling back on a super mega frustrating point of her ult.

      <hr>
      Base Stats

      ARMOR 28 ⇒ 26

      <hr>
      R – Super Mega Death Rocket!

      newSMALLER MEGA DEATH ROCKET Execute damage against epic monsters is now capped at 1000 (AoE damage is capped at 800)

      Katarina

      Base movement speed decreased.

      Katarina’s been terrorizing Skilled play, so we’re adjusting her
      roaming prowess due to the impact it can have on higher-leveled matches.

      <hr>
      Base Stats

      MOVEMENT SPEED 340 ⇒ 335

      Kayle

      Passive AP damage ratio and bonus attack range increased; Muramana bugfix.

      Kayle is a little weak across all levels of play, so we’re
      strengthening her moment of transformative ascension at level 16 so she
      can rain down damage from above.

      <hr>
      Passive – Divine Ascent

      AFLAME AP DAMAGE RATIO 20% ⇒ 25%

      TRANSCENDENT BONUS ATTACK RANGE 50 (575 total) ⇒ 100 (625 total)

      MURAMANA BUGFIX Kayle’s fire waves now properly apply Muramana’s Shock

      Kennen

      W max stacks bonus damage increased.

      This ninja’s lost his spark. We’re charging up the current in top lane.

      <hr>
      W – Electrical Surge

      MAXIMUM STACKS BONUS DAMAGE 10/20/30/40/50 (20% AP) (60/70/80/90/100% AD) ⇒ 20/30/40/50/60 (25% AP) (60/70/80/90/100% AD)

      Lux

      E damage increased.

      Our laser lady has been underperforming in mid and support, so
      we’re putting more zap in her waveclear to help Lux players in the mid
      lane, as well as the support Lux players who tend to play more
      aggressively in the bot lane.

      <hr>
      E – Lucent Singularity

      DAMAGE 60/105/150/195/240 (+60% AP) ⇒ 60/110/160/210/260 (+65% AP)

      Sejuani

      E targeting updated.

      We’re updating Sejuani’s targeting so that she knows which <strike>boar</strike>bullseye to strike.

      <hr>
      E – Permafrost

      updatedTARGETING 250 for all targets ⇒ Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)

      Talon

      Q bonus AD damage ratio decreased.

      Talon’s been raking it in as the premier mid lane roamer in Elite
      play. He’s able to pack a punch in lane, then dash and slash his enemies
      in the next lane over. We’re slowing down his roll by lowering some of
      his upfront burst and dialing down how much he spikes for each
      successful gank.

      <hr>
      Q – Noxian Diplomacy

      DAMAGE RATIO 110% bonus AD ⇒ 100% bonus AD

      Thresh

      Base health decreased; health growth increased.

      We tried to chain down Thresh in patch 11.8, but the Warden’s still
      keeping his enemies prisoner in Elite play. We’re lowering his early
      durability so that he’ll be more susceptible to all-ins.

      <hr>
      Base Stats

      HEALTH 561 ⇒ 530

      HEALTH GROWTH 93 ⇒ 95

      Yuumi

      Q base damage and empowered damage increased. W ally icon bugfix.

      It appears that the bot lane is full of dog people because Yuumi’s
      been a less ideal partner for marksman champions due to her more passive
      presence. To coax her back as a more active participant in lane, we’re
      giving her some damage from the outset so that her Q feels more like
      poke than a pat.

      <hr>
      Q – Prowling Projectile

      BASE DAMAGE 40/70/100/130/160/190 ⇒ 50/80/110/140/170/200

      BASE EMPOWERED DAMAGE 45/85/125/165/205/245 ⇒ 60/100/140/180/220/260

      <hr>
      W – You and Me!

      ALLY ICON BUGFIX Yuumi’s ally’s level icon now properly reverts back to normal when Yuumi detaches from said ally

      Zyra

      Passive Vine Lasher slow increased. W cooldown decreased.

      Feeding Zyra’s plants more power and uptime so she gets more bang for her… bud.

      <hr>
      Passive – Garden of Thorns

      VINE LASHER SLOW 25% ⇒ 30%

      <hr>
      W – Rampant Growth

      COOLDOWN 20/18/16/14/12 seconds ⇒ 18/16/14/12/10 seconds

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