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Back 4 Blood February Patch Notes

Forums Game Discussions Unlisted Games Back 4 Blood February Patch Notes

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    • PATCH NOTES

      FEBRUARY 2022 UPDATE

      POSTED: FEBRUARY 9, 2022

      Developer Note – Over the next few patches, we’re making many of our cards more viable for different strategies while also removing tradeoffs that don’t meaningfully add to gameplay.
      A few new features are included in the February 2022 Update, most notably the ability to Stay Together at the end of a match if you enjoyed fighting Ridden with your group of Quickplay Cleaners.
      We’ll continue to improve the Back 4 Blood experience and look forward to your feedback on our February 2022 Update!

      Our February 2022 Update goes live on Tuesday, February 8th at 10am – Pacific Time.

      Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.

      *edit note: Shoulder Bag had a typo it’s supposed to say “Increases Support Slot by 2”. We updated the notes below

      NEW FEATURES

      • Streamer Mode
        • Players now have access to an audio option that disables copyrighted music in the game.
      • Stay Together
        • Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.
      • Walker’s Ability Reworked
        • Added Incoming! which functions like Marked for Death.
          • Lowers the marked target’s damage dealt.
          • Accuracy on precision kills removed.
      • Increased the limit of decks allowed in the Deck Manager to 16 for each mode, previously 8.
      • Players now earn Supply Points after failing a mission.
      • Added two new tutorial tips in the card draw overlay explaining catch up draws that get granted to players.
      • Notable Bug Fixes
        • Fixed an issue that caused weapon fire rates to not always be accurate.
        • Fixed campaign objective items being dropped on use.
        • Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.

      CAMPAIGN UPDATES

      • General
        • Players can now interrupt firing by reloading.
        • T5 Grenade crates are now open by default.
        • Shotgun ammo pickups from crates increased to 60 ammo from 25.
        • Rifle ammo pickups from crates increased to 120 ammo from 100.
        • Players are now able to hit the Breaker’s weakspots with melee weapons.
        • Global difficulty damage increases no longer affect Friendly Fire damage.
        • Quickplay no longer queues players into finale maps.
      • General Card Updates
        • Developer Note: The following changes make slow and steady combat more viable.
          • Evasive Action refactored to Defensive Maneuver.
            • Attacks over 15 damage apply 25% damage resistance for 3 seconds.
          • On Your Marks
            • Instantly gives 15% of max ammo and 10% movement speed while firing.
            • +25% reload and +25% weapon swap for 30 seconds on horde trigger.
            • No longer gives team speed 15% for 30 seconds at saferoom.
          • Amped Up
            • No longer gives temporary health when leaving the saferoom.
            • Now gives team 25 temporary health any time a horde is triggered.
          • Shooting Gloves refactored.
            • +25% swap (unchanged).
            • Added 15% recoil control.
            • Added 15% accuracy.
          • Front Sight Focus refactored.
            • +20% Accuracy (unchanged).
            • Added 10% weakspot damage.
            • Added 15% Aim speed.
        • Mom’s revive now fully heals target.
        • Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.
        • Admin Reload – No longer has a trade off.
        • Ammo for All – Added stats 1% team damage.
        • Ammo Pouch
          • Added 2.5% bullet damage.
          • Added 25% Ammo Capacity.
        • Ammo Belt
          • Added 15% reload.
          • Added 50% Ammo Capacity.
          • No longer has a trade-off.
        • Grenade Pouch
          • Added 25% Swap Speed.
          • Increases Offensive Slot by 1.
        • Double Grenade Pouch
          • Increases Offensive Slot by 2.
          • No longer reduces damage by 10%.
          • Now slows movement by 5%.
        • Belt Clip
          • Added 10% Use Speed.
          • Increases Quick Slot by 1.
        • Utility Belt Clip
          • Increases Quick Slot by 2.
          • No longer reduces damage by 10%.
          • Now slows movement by 5.
        • Shoulder Bag
          • Increases Support Slot by 2.*
            • There was a typo. Sorry, for the confusion.
          • No longer reduces damage by 10%.
          • Now slows movement by 5%.
        • Mandatory PT
          • Stamina reduced to 10% from 15%.
          • Stamina regen +10%.
        • Hellfire – Decreased movement speed to 3% from 5%.
        • Stamina – Now gives a flat 10 stamina instead of 10%.
        • Compound Interest
          • Updated to affect the whole team.
          • Reduced to 5% from 10%.
          • Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
        • Battle Lust – Now benefits from healing efficiency.
        • Face Your Fears – Trigger range increased to 2.5 meters from 2 meters.
        • Utility Scavenger – Barbed Wire now properly gets highlighted with this card, instead of Offensive Scavenger.
        • Stimulants – Duration increased to 60 seconds from 30 seconds.
        • Optics Enthusiast – No longer reduces stamina efficiency.
        • Trigger Control – Added accuracy on precision kills.
          • Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
        • Wooden Armor
          • Trauma resistance decreased to 30% from 40%.
          • No longer increases Acid damage by 100%.
          • Developer Note: We made these changes in the spirit of eventually making this card viable.
        • Body Armor
          • Trauma resistance decreased to 20% from 25%.
          • No longer has a trade-off.
        • Overwatch – Distance increased to 15 meters from 10.
      • Healing Card Updates
        • Antibiotic Ointment
          • Increased Healing Efficiency to 25% from 20%.
          • Now gives an additional 10 temp health to targets any time you heal with an item or ability.
        • EMT Bag
          • Increased Healing Efficiency to 50% from 40%.
          • No longer reduces stamina efficiency.
        • Field Surgeon
          • Targets Heal 3 trauma any time a Medical Accessory is used.
          • No longer gives healing efficiency.
          • No longer has a trade-off.
        • Medical Expert
          • Targets Heal 1 trauma any time a Medical Accessory is used.
          • Added 50% revive speed.
          • Added 15% team healing efficiency.
        • Fanny Pack
          • Added 15% Trauma Resist.
          • Increases Support slot by 1.
        • Fresh Bandage – Returned to full health after trauma heal.
      • Corruption Card Updates
        • Toxic Spill – Temp health per kill reduced to 3 from 5.
      • Balance Updates
        • Developer Note: We tuned many of the weapons taking the following into consideration:
          • We felt certain weapon qualities weren’t scaling well enough and other weapons were scaling too quickly.
          • Tuning needed to take into account the bug fix for weapon fire rates.
        • Weapon damage scaling per quality decreased to 18.5% from 20%.
        • AA12 Weapon damage scaling per quality increased by 11.5% from 10%.
        • AK47 changes:
          • Aim down sights spread increased to 0.70 from 0.29.
          • Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
          • Weapon damage scaling per quality decreased to 18.5% from 20%.
        • Barret changes:
          • Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
          • Weapon damage scaling per quality decreased to 18.5% from 20%.
        • Belgian changes:
          • Reload time decreased to 1.6 from 2.
          • Weapon damage scaling per quality decreased to 18.5% from 20%.
        • Desert Eagle Weapon damage scaling per quality decreased to 18.5% from 20%.
        • M4 changes:
          • Damage increased to 11 from 10.
          • Damage falloff rescale to 1750/2250/2500 from 1500/1750/2500.
          • Magazine size increased to 30 from 25.
        • M16 changes:
          • Damage falloff rescaled to 1750/2250/2500 from 1500/1750/2500.
          • Reduced burst delay to .2 from .25.
          • Weapon damage scaling per quality increased by 11.5% from 10%.
        • M1A changes:
          • Recoil Pitch reduced to 25 from 35.
          • Damage falloff rescaled to 2000/2500/3000 from 1500/2250/3000.
        • M249 changes:
          • Damage increased to 14 from 13.
          • Damage falloff rescaled to 1750/2250/2500 from 1500/2000/2500.
        • M9 – Weapon damage scaling per quality increased by 11.5% from 10%.
        • M9 Burst changes:
          • Reduced burst delay to 0.225 from 0.3.
          • Weapon damage scaling per quality increased by 11.5% from 10%.
        • MP5 changes:
          • Fire Rate increased to 0.07.
          • Weapon damage scaling per quality increased by 11.5% from 10%.
        • Phoenix changes:
          • Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
          • Weapon damage scaling per quality decreased to 18.5% from 20%.
        • Ranch Rifle changes:
          • Damage falloff rescaled to 1750/2250/2750 from 1250/2000/2750.
          • Weapon damage scaling per quality increased by 11.5% from 10%.
        • RPK Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2750.
        • SCAR changes:
          • Aim down sights spread increased to 0.94 from 0.29.
          • Reload speed increased to 1.88 from 1.75.
          • Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
          • Weapon damage scaling per quality decreased to 18.5% from 20%.
        • Super 90 Weapon damage scaling per quality increased by 11.5% from 10%.
        • TAC14 Weapon damage scaling per quality decreased to 18.5% from 20%.
        • Tec9 changes:
          • Developer Note: Tec9 was overtuned to almost be like a primary weapon, so we needed to bring it back in line with other Secondary Weapons.
          • Reload speed increased to 2.47 from 2.25.
          • Minimum hip fire spread increased to 5 from 4.
          • Spread add increased to 4.2 from 3.9.
          • Recoil yaw and pitch increased to 12 from 10.
          • Weapon damage scaling per quality increased by 11.5% from 10%.
        • UMP 45 Weapon damage scaling per quality decreased to 18.5% from 20%.
        • Uzi Weapon damage scaling per quality increased by 11.5% from 10%.
      • Spawning Updates
        • Wandering Specials now have a 12 to 18 second exit cooldown.
      • Bot Updates
        • Bot positioning has been updated to prioritize player line of sight.
      • Ridden AI Updates
        • Car alarms are no longer triggered by Charred Ridden.
        • Reeker melee damage reduced to 8 from 15.
      • Remnants: The Road to Hell
        • The Ogre can no longer spawn in this mission.
      • Remnants: The Body Dump
        • T5 grenade cases now can spawn in more locations.

      SWARM PVP UPDATES

      • General
        • Added new VFX to Ridden.
      • Balance Updates
        • Cleaners now begin each round with full ammo in Swarm mode.
        • Reduced Tallboy’s health to 600 from 625.
        • Reduced Tallboy’s overhead damage radius to 140 from 160.
        • Tallboy’s stun resistance mutation now limits stun time to 2.5 seconds, down from 3 seconds.
        • Removed the ramp-up time for the vomit ability to reach full velocity for Retch players.
        • Hocker’s projectile speed reduced to 2000 from 2500.

      CONTROLLER UPDATES

      • Player strafe, forward, and backward movement speeds are now more consistent between Keyboard & Mouse and Controller.

      SUPPLY LINE UPDATES

      • New Sprays are now available in Supply Lines.
      • ZWAT emblem is now available in Roving Merchants Supply Lines.

      ACCESSIBILITY UPDATES

      • Text to Speech is now implemented for Tooltips.

      UI/UX UPDATES

      • Added tooltips for most options to better explain a given option’s functionality.
      • Icons for buffs given by a card now display on the card as well as the in-game HUD.
      • Added a menu option called “Cinematics Subtitles” to disable subtitles during cutscenes.
      • Card tooltips now appear during card selection.
      • More detailed messaging displays when a player gets kicked from the server.

      BUG FIXES

      • Matchmaking
        • Fixed an issue that caused users to disconnect from the server after joining a friend’s game from another player’s Fort Hope.
      • Fort Hope
        • General
          • Auto Glock 23 correctly reverts to the default skin.
          • Fixed an issue with “glowing” hair while using certain character skins.
      • Campaign
        • Cards
          • Fixed an issue where some player cards were being applied twice on level transition.
          • Fixed an issue where late-joining players would retain Combat Knives and other character abilities after taking over a bot and switching to a new character.
          • Doc’s passive is now affected by Group Therapy‘s healing efficiency.
          • All Burn Cards with “Trauma” now display the Trauma tooltip.
          • Karlee’s ability no longer highlights police cars that already had their alarm triggered.
          • Players with ammo buff cards active now start their first map with full ammo.
          • Healing values on medical accessory tooltips reflect the correct increase (50%) when the EMT Bag card is active.
          • Fixed an issue where Burn Cards would persist after a team wipe.
          • Fixed an issue where Power Swap activated when the conditions were not met.
          • Fixed an issue with Doc and Mom’s abilities not working after a team wipe.
          • Fixed an issue for players taking over a slot that had played a Burn Card potentially being charged for that card.
          • Fixed an issue that prevented Glass Cannon from applying to Weakspots.
        • General
          • Act Achievements / Accomplishments now unlock immediately after completing an Act’s finale.
          • Upgrades purchased in the Vendor now persist after level transitions when a player who joined via Quickplay leaves the game.
          • Vendors no longer display duplicates of attachments / weapons.
          • Resolved an issue that caused players to gain trauma damage after a team wipe.
          • Fixed an issue where players could free teammates from Rescue Pods without facing them.
          • Players are now properly positioned when rescuing teammates in Rescue Pods from the side.
          • Fixed an issue where players could use the First Aid Cabinet while not facing the correct direction.
          • Fixed an issue where players could use the First Aid Cabinet while at full health.
          • Fixed pings not going through the doorframe of open Prepper Stash doors.
          • Fixed an issue causing players not being able to reload or fire after being revived.
          • Cleaners will no longer say their boss fleeing lines when the Hag is fleeing with a devoured teammate.
          • Adjusted the collision of the minigun to be more narrow, preventing issues where the minigun could block doorways.
          • Fixed an issue that prevented players from picking up items that were dropped near certain NPCs.
          • Fixed Cleaners saying their mission blocked lines when they were no longer blocked.
          • Fixed an issue causing Horde timers to reset after a Rescue Pod spawns on the map.
          • Fixed an issue on the Failed resolution screen where the map would not reset properly when the host left after a team wipe.
          • Blood and gore effects from melee hits now display properly in third person.
          • Fixed an issue causing the interaction prompt on secret skull trophies to not appear after late joining a match.
        • Weapons
          • Reserve ammo count no longer underflows if the user has -100% ammo capacity.
          • Fixed an issue where the automatic reload animation would not play when using the Phoenix Rifle.
          • Fixed an issue that caused the reload animation to not play with sniper rifles when the last shot is fired using aim-down-sights.
        • Fixed an issue where the “No Ammo” sound effect could play repeatedly while shooting with Full Auto on for all weapons.
        • Fixed an issue where the Combat Knife’s second swing hitbox did not match its first swing.
      • Swarm PvP
        • The leaver penalty now refreshes properly when disconnecting from PvP Swarm Mode.
        • Karlee’s “Danger Sense” ability now highlights police cars.
        • Ridden
          • Ridden players can no longer see out of bounds at specific locations on Search and Rescue: A Clean Sweep.
          • Ridden can no longer become stuck inside the gymnasium on Remnants: Making the Grade.
          • Hocker can no longer interrupt her melee with the throw ability.
          • Tallboys and variants can no longer spawn underneath the saferoom and become stuck on The Devil’s Return: Resurgence.
          • The Retch’s reticle will now properly align with where acid pools are predicted to land.
      • Supply Lines
        • Checklist emblem was unintentionally unlocked by default. It is now locked by default if the player has not already met the criteria for it.
      • Controllers
        • PS5 trigger effects now play on the proper trigger.
        • Fixed an issue on PS5 controllers where Adaptive Triggers that were turned off would turn on again after loading into a map.
      • Accessibility
        • Fixed Text To Speech not playing for some Options dropdowns.
        • Text-to-speech is no longer always enabled in the sign-in menu after changing the console’s language.
        • Text-to-Speech now properly reads the practice options for Ridden in Fort Hope.
      • UI/UX
        • Console players can now change their output speaker configuration.
        • Difficulty descriptions on the Matchmaking screen now update properly when swapping between Campaign and Quickplay.
        • Personalization screens now highlight the items the player has equipped (emblems/sprays/badges).
        • Players can now skip cutscenes that began while the user had the chat box open.
        • Fixed the placement of the “Hold F to Skip” button on widescreen resolutions.
        • Fixed an issue where the player could become temporarily unable to enter the Social menu after opening up and closing Preferences section on the Campaign screen.
        • Friends on the Xbox Friends List will no longer disappear from the list after entering a multiplayer session with another friend.
        • The card selection outline no longer disappears when the player toggles over burn cards in the card selection menu.
        • Fixed various gradient issues on card selection and post-round for nonstandard resolutions.
        • Damage numbers shown by the Knowledge Is Power card no longer appear in cinematics.
        • Shared card effects now display properly for Burn Cards tooltip prompts.
        • Active cards no longer overlap when pressing the O or B buttons while Corruption cards are being drawn.
        • “Player joined game” messaging no longer appears erroneously while transitioning between maps.
        • Weapons will now stop firing while players are in menus.
        • Fixed an issue where the Mission Difficulty could overlap the tutorial video for Campaigns in Fort Hope.
        • Fixed an issue where the button for Swarm PVP could become inactive after accessing the Campaign menu.
        • Fixed an issue where the vibration option tooltip was showing incorrect text.
      • PlayStation Platforms
        • Fixed an issue causing duplicate Player Profile save data files on PS4 and PS5.
        • Fixed an issue where Ridden could stretch while approaching players on PS4.
        • Fixed bugs related to Offline/Online mode selection and starting a PS5 activity.
      • PC Platforms
        • Fixed frame rate drop and hitching when the player is pinned by a Hocker for the first time on Epic graphics settings.
      • Epic Platform
        • Players can proceed past the sign-in screen when launching the title without an internet connection.

      To view all patch notes click here (Latest News – Back 4 Blood).

      If you find a bug, please report it here (https://bugs.back4blood.com/).

    • @Squalker AoD – Woot update!

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